Three.js Basics
Three.js 이해하기

Three.js 이해하기
Canvas 찾기
WebGLRenderer 생성
Camera 생성
Scene 생성
Mesh 생성 후, Scene에 추가
renderer.render 메서드에 scene, camera 추가

Last updated
Three.js 이해하기

Canvas 찾기
WebGLRenderer 생성
Camera 생성
Scene 생성
Mesh 생성 후, Scene에 추가
renderer.render 메서드에 scene, camera 추가

Last updated
const canvas = document.querySelector('canvas.webgl');const renderer = new THREE.WebGLRenderer({ antialias: true, canvas });const fov = 75;
const aspect = 2;
const near = 0.1;
const far = 5;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.z = 2;const scene = new THREE.Scene();const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
const material = new THREE.MeshBasicMaterial({ color: 0x44aa88 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);renderer.render(scene, camera);